Valuating the role of Gamification and Flow in e-consumers: Millennials versus Generation X

Hits: 8685
Research areas:
Year:
2018
Type of Publication:
Article
Keywords:
E-commerce, Milennial, Gamification, Technology acceptance model, Flow, Behavior
Authors:
Journal:
Kybernetes
Volume:
48
Number:
6
Pages:
1278-1300
ISSN:
0368-492X
Note:
JCR(2018): 1.381 Position: 14/23 (Q3) Category: COMPUTER SCIENCE, CYBERNETICS.
Comments:
JCR(2018): 1.381 Position: 14/23 (Q3) Category: COMPUTER SCIENCE, CYBERNETICS.
Back